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jazzykat
07-05-2010, 05:22 AM
Transmute Artifact

The Oracle text.

Card Name:
Transmute Artifact
Mana Cost:
BlueBlue
Converted Mana Cost:
2

Types:
Sorcery
Card Text:
Sacrifice an artifact. If you do, search your library for an artifact card. If that card’s converted mana cost is less than or equal to the sacrificed artifact’s converted mana cost, put it onto the battlefield. It it’s greater, you may pay {oX}, where X is the difference. If you do, put it onto the battlefield. If you don’t, put it into its owner’s graveyard. Then shuffle your library.”

* How has the metagame changed or what new cards exist now to make this card playable?
With the highest tier combo weakened and the unbanning of Grim Monolith (along with the not so recent unbanning of metalworker) I think it is surely reasonable to look at this pseudo Tinker. Testing with 5/3 lists has been very promising and Armageddon Stax has been an established outsider for some time. There is also the promise of new goodies from M11 and the artifact block that is coming. I think now is the perfect time to be looking at a "Tinker" for applications perhaps not well explored.

* What deck or archetype can this card be used in and why?
Artifact heavy decks of course! Seriously, with the addition of Monolith who is a ridiculously good early game target: UU Tinker for an artifact with a CMC < 6 OR a cheaper one and activate....like the missing part of painter grindstone combo, and activate the grindstone.

There is also the massive robot play where you can of course use grim monolith, but also: Cathodion
and Su-Chi which nets you mana as they go to the yard + their CMC to get Sundering Titan, or with a little extra mana Sphinx of the Steel Wind, Inkwell Leviathan, or Darksteel Colossus. Metalworker can also be used to pay all if you sac a land or have something big caught in your hand. Putting artifacts to the yard also gives you the option for welder tricks(weld in and out Sundering Titan once and watch your opponents manabase disappear). It also give you the option to trade in dying or extra lock pieces (i.e. a Tangle Wire with 0 counters or your second crucible). It also gives you access to a few silver bullets.

The problem is that it costs UU in a deck that would probably be heavy with the 2mana lands, however between Mox Diamond, Seat of the Synod, and some basic islands I think it could be reasonable.



* How does this card fulfill the role of another card in an existing archetype more effectively than the card it would replace?
The closest card I can see to this is Fabricate which costs 1 more and does nothing to help pay for whatever you fetch. Fabricate is not a 2 for 1 and it may be easier to cast in decks with 2mana lands. I really don't see this replacing anything as it appears to be a beast of a card on its own.

Not only am I looking for discussion about potential current applications but ff this card has been explored before I would love to hear how it went for you and what your major obstacles were.

EDIT: More to the fringe also consider gilded lotus. Colored Mana plus large CMC.

Infinitium
07-05-2010, 06:39 AM
Pretty sure you want to include Arcum Dagsson as an alternative card there, especially if you're going for the blue MUD shell. Granted it cannot get artifact creatures but with manlands and Crucible it's like an infinite lock component generator, and with Lightning Greaves (also swell with metalworker) and possibly a Su-Chi it has a combo kill going with Phyrexian Processor.

Gheizen64
07-05-2010, 06:53 AM
The card has fascinated me for a long-time, and especially with no mana-burn in the format Cathodion and Su-Chi are almost respectable creatures. However, this has two fundamental problem tinker didn't have:

- you can't transmute lands (basically)
- it cost UU

Meaning that this is good only with Cathodion, Monolith or Worker or smth else on the table (Tangle Wire come to mind) instead of being a ridiculous Artifact land-> Inkwell Leviathan. Still, i believe the card is decent and will maybe find some play now with monolith unbanned. I'm going to test a list asap.

Gocho
07-05-2010, 07:21 AM
I had an old idea for a Transmute Artifact Deck, but I can't get enough cards to make it a real deck.

Basically, with the high pool we have, must be a single artifact that can do a soft-lock for every deck in the metagame. You can cast a Transmute Artifact + Tricky artifact to put into play a 2nd/3rd turn soft-lock that gives you enough time to win the game. Works like Mighty-Quinn but with T-A putting the artifact into play.

You need UU to play Transmute so you need many blue lands.
There are five tricks to play high cost artifacts with T-A:

- Affinity artifacts: Frogmite 4, Scale of Chiss-Goria 3, Spire Golem 6, Tooth of Chiss-Goria 3
- Blue borderposts: Fieldmist Borderpost 3+1, Mistvein Borderpost 3+1
- Add mana creatures: Myr Moonvessel 1+1, Cathodion 3+3, Su-Chi 4+4
- Alternative cost artifacts: Salvage Titan 6 (works like additional win condition).
- Non-sacrificable artifacts that add equal or more mana than his cost: Grim-Monolith 2+3, Basalth Monolith 3+3.

If all your artifact has a CC<4 you can go with the borderposts, playing the 2nd turn T-A some times. But if you go with the other tricks, you can't get UU at 2nd turn, so you must go to your 3rd or later.
To play the Painter - Grindstone combo, the "add mana" creatures and artifacts seems the better option to activate Grindstone but remember that your combo dies to any removal card.

I can't find enough artifacts to soft-lock your opponent so I forgot the deck, but this was the win conditions that I wanted to test:
Jace the Mind Scultor
Jace Beleren
Tezzeret the Seeker
Thopter Foundry + Sword of the Meek
Painter Servent + Grindstone
Metal worker + Staff of Dominion

Rico Suave
07-05-2010, 07:48 AM
Imagine you are in this situation:

Your opponent is Zoo. You are playing Transmute Artifact.

T1 - Taiga, Nacatl
T1 - Island
T2 - Plateau, swing for 3 (17), Tarmogoyf
T2 - Island, Grim Monolith
T3 - Chain + Bolt for 6 (11), with a fetch in the yard Goyf is 3/4, swing for 6 (5)
T3 - City of Traitors, tap everything for UU5, Transmute Grim for anything up to and including a 7 mana artifact.

The question is, what do you get?

As for the set-up into that play if you run anything but Islands, you not only risk straight up losing to cards like Wasteland and/or Price of Progress, but you also run into the problem of not being able to generate UU for Transmute. Sure you could play Ancient Tomb to accelerate into a first turn Monolith, but then you're just short on the blue mana for Transmute not to mention you're helping them kill you.

I think the biggest problem is finding a good target to Transmute up against Zoo. If someone can come up with a legitimate, game winning Transmute target against Zoo in the above situation the deck would be a house. The best I can do is to use the UU5 to cast Smokestack, then Transmute the Grim Monolith into Tangle Wire. But that requires the deck draw either Tangle Wire or Smokestack and thus a single Transmute target wouldn't cut it by itself.

frenchy-man
07-05-2010, 07:56 AM
affinity + welder + transmute artifact = good deck. I won't give my list, but I can say that these interactions are very powerful...

jazzykat
07-05-2010, 08:04 AM
Imagine you are in this situation:

Your opponent is Zoo. You are playing Transmute Artifact.

T1 - Taiga, Nacatl
T1 - Island
T2 - Plateau, swing for 3 (17), Tarmogoyf
T2 - Island, Grim Monolith
T3 - Chain + Bolt for 6 (11), with a fetch in the yard Goyf is 3/4, swing for 6 (5)
T3 - City of Traitors, tap everything for UU5, Transmute Grim for anything up to and including a 7 mana artifact.

The question is, what do you get?

As for the set-up into that play if you run anything but Islands, you not only risk straight up losing to cards like Wasteland and/or Price of Progress, but you also run into the problem of not being able to generate UU for Transmute. Sure you could play Ancient Tomb to accelerate into a first turn Monolith, but then you're just short on the blue mana for Transmute not to mention you're helping them kill you.

I think the biggest problem is finding a good target to Transmute up against Zoo. If someone can come up with a legitimate, game winning Transmute target against Zoo in the above situation the deck would be a house. The best I can do is to use the UU5 to cast Smokestack, then Transmute the Grim Monolith into Tangle Wire. But that requires the deck draw either Tangle Wire or Smokestack and thus a single Transmute target wouldn't cut it by itself.

Maybe not game winning but not losing: Duplicant, Razormane Masticore you can also go the other way Meekstone. Maybe Magister Sphinx, Phyrexian colosssus,Sharuum the Hegemon, Memnarch.

ddt15
07-05-2010, 08:25 AM
I had a deck with this in it.

Since you need UU for Transmute Artifact, you might as well run Tezzeret (TEH INSANE!!1). Since you run Tezzeret, you also run Monliths, since you run Monolith's, might as well run Voltaic Keys, since you run Keys, might as well run Top's, since you run tops, maybe CB? The deck builds itself. The best kill condition imo is Painter+Grindstone which Tezz can get if left alone for even 1 turn (Tezz's ultimate obv also being a win condition in itself). To round it up, you run some BEB's to support the painter plan, FoW's to force it through, maybe some Misdirections or Daze's as well + Brainstorms Ponders etc. I also ran Voltaic Keys both to support Monoliths and as Transmute Artifact food. Transmute Artifact and Tezz are obv also FoW food.
Tezz and Transmute Art work exceptionally well with the Painter combo since the mana cost is so low you never have to pay extra for it, leaving you with enough mana to go off immediatly.
The alternate win con works alsmost just as fast, if you have multiple Monoliths/Keys/blue Artifact land etc you can simply churn out 5 or 6 5/5's the turn after Tezz hits the board.
Sometimes you get the 'all monolith' draw + painter and stone in which case you just win turn 1.


I think the biggest problem is finding a good target to Transmute up against Zoo. If someone can come up with a legitimate, game winning Transmute target against Zoo in the above situation the deck would be a house. The best I can do is to use the UU5 to cast Smokestack, then Transmute the Grim Monolith into Tangle Wire. But that requires the deck draw either Tangle Wire or Smokestack and thus a single Transmute target wouldn't cut it by itself.
Crumbling Sanctuary buys you several turns. Finkel's Tinker tech yo.

In the sb i also run 4 Leyline + 1 Helm for quick lucky wins.

rufus
07-05-2010, 11:53 AM
Transmute Artifact (or Reshape) -> Lotus Bloom is net +1 mana... not too exiting, but also not completely terrible. It's a bit of a pity (though probably a sound move on WoTC's part) that it can't be abused with enters/exits play triggers.

Transmute Artifact -> Epochrasite, probably not good enough for the format, but also not incredibad.

Platinum Angel doesn't seem entirely terrible vs Zoo. There's also sweepers like Nevinyrral's Disk or Scourglass

There is other sack fodder like Chromatic Star, Epochrasite, Junk Diver, Myr Moonvessel, Myr Retriever, Terrarion, and Wingrattle Scarecrow.

Michael Keller
07-05-2010, 01:50 PM
I've been working on a High Tide-Transmute Artifact-Monolith-Charbelcher deck. I'll get a list up as soon as I can.

dahcmai
07-05-2010, 03:41 PM
I was always a fan of getting Possessed Portal with it. I have a fun deck that uses it and it's quite brutal and typically game ending.

jazzykat
07-05-2010, 04:07 PM
I'm still formulating something in my head, but I am very interested in other decklists that have been playtested. I am not going to say what I am working on until I have some results and in order to encourage everyone to share what has been working for them.

RexFTW
07-05-2010, 04:22 PM
As an additional cost to cast Transmute Artifact, sacrifice an artifact.

nuff said

Gheizen64
07-05-2010, 05:13 PM
As an additional cost to cast Tinker, sacrifice an artifact.

nuff said


Yeah indeed.

Combo Winter
07-05-2010, 09:32 PM
I don't think transmute artifact is bad at all in a grim monolith power artifact shell like all these decks whichone of which uses the time vault combo which can be replaced with grim monolith. Here is my update of the cool japanese version

http://www.deckcheck.net/deck.php?id=19379
http://www.deckcheck.net/deck.php?id=34304

3 Tarmogoyf
4 Wake Thrasher
4 Brainstorm
4 Force of Will
2 Stroke of Genius
4 Swords to Plowshares
4 Ponder
2 Transmute Artifact
4 Power Artifact
2 Basalt Monolith
1 Goblin Cannon
1 Magma Mine
4 grim monolith
1 Staff of Domination

1 Academy Ruins
3 Flooded Strand
4 Island
1 Plains
3 Polluted Delta
4 Tropical Island
4 Tundra

Whit3 Ghost
07-06-2010, 01:26 AM
affinity + welder + transmute artifact = good deck. I won't give my list, but I can say that these interactions are very powerful...
Transmute Artifact does seem very powerful in conjunction with Myr Enforcer. TA could be a form of Natural Order for that type of deck.

Grollub
07-06-2010, 02:12 AM
I've been working on a High Tide-Transmute Artifact-Monolith-Charbelcher deck. I'll get a list up as soon as I can.

I'm not sure what would be the most awesome, if you're joking or if you're serious.

jazzykat
07-06-2010, 03:55 AM
Transmute Artifact does seem very powerful in conjunction with Myr Enforcer. TA could be a form of Natural Order for that type of deck.

Wow...7 mana towards your artifact of choice for 2 and saccing your enforcer....

I suppose TA can also dig up your Thopter/Foundry combo as well but it seems so much less exciting than painter/grind=gg.

I think a deck that plays something like

4 Painter's servant
4 Grindstone
4 Trinket Mage
4 Transmute Artifact

4 FoW
x Misdirection
4xDaze
4 Brainstorm
4 Enlightened Tutor

4 Grim Monolith
Vedalken Shackles?
1 EE
1 Crypt
Top


It can almost be like old reanimator using Trinket Mage, Enlightened Tutor and Transmute Artifact to fetch the missing piece or a silver bullet, and protect the combo with Daze, Misdirection, and FoW. You can even play Meddling Mage in the side and name StP...

I think we can easily gold fish by turn 3/4 with a butt load of protection and redundancy.

Or we can cut Enlightened Tutor and try to play su-chi+cathodion and also run crazy things like FoF/Gifts so that even if the creature get's nuked on our opponents turn we can cast FoF for a U...

frenchy-man
10-04-2010, 02:21 PM
big up because the card has been errated and now the sacrifice is not an additionnal cost.
This is the new text :


Transmute Artifact
Sorcery


Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. It it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.


So it can also be played as an entomb-like. Therefore in a welder shell, with some affinity creatures for instance, I believe that the deck could be competitive.

GGoober
10-04-2010, 02:31 PM
From Gatherer:

Card Name:Transmute Artifact
Mana Cost:
Converted Mana Cost:2

Types:Sorcery
Card Text:Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. It it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

This has good potential after the errata (when did they errata it?). Seems very strong to me with the errata. A welder/painter/artifact heavy deck with blue would abuse this the best. Play it and ask if it resolves, they won't know what you're saccing so you won't 2-1 yourself bad as you used to, if it resolves, fetch a game winning combo piece or a utlity piece to set up for next turn.

frenchy-man
10-04-2010, 02:49 PM
yeah actually it could be a kind of diabolic intent, sometimes worse, sometimes better. In an adapted deck it could be so broken. They recently (maybe two weeks ago, there was an article about it on central eternal) errated it, and only few people saw it.
But I am really looking forward the deck that will abuse of it...

Gheizen64
10-04-2010, 03:33 PM
Mmh, that's actually a big buff, but it is enough for the card to see play? I thought Monolith was enough for the card to see play, and it wasn't, now i think this isn't enough so ... it will actually be played?

frenchy-man
10-04-2010, 03:44 PM
I don't see any link between transmute and monolith...

Gheizen64
10-04-2010, 04:30 PM
I don't see any link between transmute and monolith...

Transmuting a mana artifact that's useless after the first use in case you don't have a voltaic key doesn't sound good to you? In a deck with artifacts? That cost colorless? Colorless that Grim monolith give?

Dunno, i hoped monolith helped some kind of artifact deck to become viable, but i hoped wrong.

majikal
10-04-2010, 05:28 PM
I doubt it will see any significant play until they remove the power level errata. And then it will be banned.

jazzykat
10-05-2010, 04:06 AM
Transmuting a mana artifact that's useless after the first use in case you don't have a voltaic key doesn't sound good to you? In a deck with artifacts? That cost colorless? Colorless that Grim monolith give?

Dunno, i hoped monolith helped some kind of artifact deck to become viable, but i hoped wrong.

To put it more simply.

1. Tap Grim Monolith, get 3 colorless mana
2. Pay UU and cast Transmute artifact
3. It resolves...cool: sac Grim Monolith and get 2 mana to put towards your artifact you are searching for.
4. etc., etc.

The point is with UU a Monolith and Transmute artifact you get a cmc 5 artifact out of your deck. Realistically, you are probably going to have a land drop so you really can get a cmc 6 or 7 (Ancient Tomb, CoT) on your thrid turn.

Just to put that in perspective, 5 mana is what you need to drop 1 piece of the painter grind combo (either the servant or the grindstone) and activate it on the same turn.

I also don't think Transmute Artifact cares about color in the casting cost as long as it is an artifact so you can get Sphinx of the Steel Wind or whatever.

Asides:
if you can't pay the artifacts mana cost you have a bad entomb
It gets around chalice for anything but 2 (most notably at 1 to get grind, meekstone, etc.)
it turns your extra 3spheres, crucibles, and faded out tangle wires into something more useful.

I did a lot of testing with a friend before the errata, and that is when we were getting 2 for 1ed and we had some pretty silly results. Now I think we have a real chance.

luma
10-05-2010, 04:25 AM
The new wording doesn't work so well with Su-Chi or Cathodion anymore; you get the mana after Transmute Artifact finishes resolving so you can't use it to pay for the difference.

frenchy-man
10-05-2010, 01:19 PM
yes but i don't think that suchi is the way to go. The card seems bad in itself.

kusumoto
10-05-2010, 01:52 PM
This could be lots of fun in an Affinity shell. Probably something like deep blue.
Seems like Myr Enforcer turning into a Sundering Titan or Inkwell Leviathan gives the deck some nice reach.

UrDraco
10-05-2010, 01:55 PM
I played around with the card a few years ago. I found that it is best used as a tutor in a slower deck. Building something gimicky and fast doesn't really work out. A great card to sacrifice to it is Solemn Simulacrum. Great effects and 4 is a high enough casting cost that you can pay the difference for most things. Definitly breakable in my opinion.

BKclassic
10-05-2010, 02:18 PM
I think that Wurmcoil Engine seems like a really sweet Transmute target, since it has some evasion and is solid against aggro, 6 is a doable casting cost and the card pushes its power level at that cost. Also, the deck I would want to build would be based around affinity, Myr Enforcer has already been mentioned, but Spire Golem might be another alternative, if you wanted a manabase that didn't lose to Null Rod, Energy Flux and Wasteland.

frenchy-man
10-05-2010, 03:11 PM
Yeah they've just printed some huge artefacts that could be instant kill when tutored with transmute.

dahcmai
10-06-2010, 11:15 AM
They still need to give up and put it back to the old way without the power level errata. Though it becomes Flash again.

jazzykat
10-06-2010, 11:26 AM
They still need to give up and put it back to the old way without the power level errata. Though it becomes Flash again.

Everyone keeps saying this but what artifact besides Wurmcoil engine and Sundering titan can this be abused with to real effect if it was an artifact flash?

lorddotm
10-06-2010, 01:44 PM
Those two are a little too powerful to be that accessible for their abilities so early. Sundering Titan would literally read UU Onesided Geddon, while getting 2 3/3s for UU seems a little OP

kusumoto
10-06-2010, 01:55 PM
Those two are a little too powerful to be that accessible for their abilities so early. Sundering Titan would literally read UU Onesided Geddon, while getting 2 3/3s for UU seems a little OP

This wouldn't be close to flash.

Those effects are great, but they aren't anything like what flash can do.

Plus you need to sac an artifact to search. I know it doesn't seem like much, but it's relevant.

Edit: Transmute Artifact is also a sorcery. Flash is an instant. Flash also costs 1U and that's better than UU.

Zork
10-06-2010, 06:23 PM
Plenty of cards make excellent sac targets for this card. I've been looking at, in addition to the aforementioned cards,

Epochrasite
Pentad Prism
Trinisphere
Jester's Scepter
Duplicant
Ensnaring Bridge


Trinisphere doubles as protection for the spell itself, prism can be used to cast the spell, and ensnaring bridge is excellent at stalling the game until you tutor into your game-changing fattie.

dahcmai
10-06-2010, 11:58 PM
Sorry, I only compared it to Flash as in the context of putting a creature in play then it dies right away. It's not as good as Flash, but it's the same effect on artifacts. You are taking that as if I said it would bring back a whole deck as good as flash hulk and that's not what I meant.

Sundering Titan is definitely the main target. That's a nasty hit on anyone. I don't think there's much past that other than a couple of cute things with Su Chi and such.

frenchy-man
10-07-2010, 01:18 AM
Platinium emperion/platinum angel is an instant kill vs merfolk post board.
Sundering titan is obviously also a very good target.
Sphinx is a good target against zoo.
Duplicant can also be good vs big creatures.deck (emrakul, terravore, ...)

jazzykat
10-07-2010, 05:09 AM
I was playing around with a real POS based somewhat on the tin can deck that Left Field posted in the N&D forum but I put in 1 grindtone and 1 painter's servant. The results were rather hillarious because you win with the deck out of the blue. One minute you have a bunch of POS artifacts and mana the next you bring down an armageddon or combo kill.

I think that Prophetic Prism is probably the best target to play with Transmute Artifact(TA) because:

1. It replaces itself. (No card disadvantage)
2. It fixes mana and you don't take damage for it. This is not trivia,l since the UU requirement for TA can be more easilymet when playing Stax manabases . (Shivan reefs cost life) So you can play more colorless sources if you dare.
3. It's an artifact that can come down early. Yes it has to be an artifact but it can enable metalcraft for mox opal, and is a 2 mana +1/+1 to MoE. It is also another permanent for tangle wire and smoke stack. Welding it in every turn after saccing it to smokestack is also card advantage (but once you have an active welder it's crazy anyway).
4. It's 2cmc is in the 2-3 mana sweet spot for stax mana bases. You can always get 2 and you really need 3 so it is readily castable. It also absorbs the cost of a TA by giving you 2 mana towards the CMC of the artifact.

The question becomes if we are getting a "game breaking" effect from TA, and we usually have extra 3 sphere, crucible, and/or tanglewire is this filler card necessary for a deck?

The more I think about it, the more I believe that TA may be broken in a blue shell combo deck with either painter/grind (with the decrease of Progenitus and Emrakrul decks) and/or Sword of the Meek/Foundry.

frenchy-man
10-07-2010, 10:52 AM
jazzykat would you have a list ??

Mr.C
10-07-2010, 12:23 PM
jazzykat would you have a list ??

Odd that you ask for his list while not sharing yours.

The main problem I see with the infinite mana combo is what to do with it. Staff of domination is the only thing I can think of.

And Magma Mine/Rocket Launcher too.

frenchy-man
10-07-2010, 12:54 PM
I still haven't an optimized list. So I won't share it.

Infinite mana combo : rings of brightheart + basalt monolith
basalt monolith + power artifact
grim monolith + power artifact
These are the main one, but I know at least two others, less competitive (I mean using bad cards).

edit : when infinite mana, top + rings also draws your library

jazzykat
10-08-2010, 06:02 PM
jazzykat would you have a list ??

I'll show you mine if you show me yours :P

// Lands
2 [TSP] Academy Ruins
4 [TE] Ancient Tomb
3 [EX] City of Traitors
1 [DS] Darksteel Citadel
4 [JGC] Mishra's Factory
4 [HOP] Seat of the Synod
2 [9E] Shivan Reef
4 [TE] Wasteland

// Creatures
4 [UL] Goblin Welder
4 [SHM] Painter's Servant
2 [ARC] Sundering Titan

// Spells
3 [MR] Chalice of the Void
2 [FD] Crucible of Worlds
3 [TE] Grindstone
2 [JGC] Intuition
3 [SH] Mox Diamond
1 [SOM] Mox Opal
3 [ROE] Prophetic Prism
4 [MR] Thirst for Knowledge
4 [AQ] Transmute Artifact
1 [V09] Trinisphere

// Sideboard
SB: 4 [TE] Propaganda
SB: 4 [TSB] Tormod's Crypt
SB: 3 [DS] Trinisphere
SB: 4 [10E] Pithing Needle

If this deck does actually become something postworthy in N&D I reserve the right to call it "100 Little Curses".

Before you comment on this deck,

I realize the deck is not a finished product but I was answering a request.
I strongly request that you test it out for at least 5 games, and then suggesting improvements.

There are many ways to abuse TA and there are no sacred cows in this thread. I look forward to more discussion.

frenchy-man
10-09-2010, 01:41 PM
Interesting list !
You are playing a stax like deck. That said, I would say that there are no real reasons to play your deck rather than a "classic" stax list.

Anyway, here is my list :

3 scalding tarn
2 city of traitors
2 island
2 great furnace ==> will be 1 great furnace 1 mountain
4 volcanic island
4 ancient tomb
4 seat of the synod

2 pithing needle
4 goblin welder
3 ratchet bomb
2 lightning greaves
4 prophetic prism
4 transmute artifact
1 crucible of worlds
3 thirst of knowledge
4 tangle wire
1 silent arbiter
2 solemn simulacre
4 frogmite ==> would spire golem be better ? probably not...
1 razormane masticore
1 duplicant
1 platinum angel
1 sphinx of the steel wind
1 sundering titan

The big guys are all golden bullets, and if I get the good one on the board it is instant kill for many MUs.
Platinum emperion could be better thant platinum angel (vs merfolk is it an instant win). Sphinx kicks zoo on it's own. Sundering titan is here to fight control, but I'd like to play more as it is such a house in the deck. Masticore is mainly for aggro. It is easily hardcastable and is a house vs merfolk and aggro. I will probably play more of them in the side. I was forgetting silent arbiter (aggro) and duplicant (big creatures.deck).
A active welder is game. So that I play the greaves, that also protect a big guy (sphinx with greaves is insane vs zoo).

Tangle helps us a lot because the deck can be slow.Two tangle and a welder is the nuts !
Needle MD could seems strange but is very powerful in my meta (jace, top everywhere, vial, jitte elsewhere).

I don't have the time to create a topic on the deck, but it really has a good potential.

jazzykat
10-09-2010, 04:34 PM
@Frenchy: I played some test games and it was really fun. As you said, not tier 1 but it oddly has potential.

frenchy-man
10-27-2010, 07:20 AM
http://www.mtgthesource.com/forums/showthread.php?19177-My-Article-for-the-SCG-Talent-Search

New article about transmute artifact !

Michael Keller
10-29-2010, 11:48 AM
I have been attempting to utilize Transmute Artifact in a shell similar to the aforementioned, to some stunning results. I've found that Lightning Greaves on Goblin Welder or Metalworker is just making this deck ridiculously efficient. The biggest problem people have faced in the past is trying to make Transmute Artifact playable with accelerators to power into play a needed artifact, but with Grim Monolith this makes the utility so much better.

That and the fact you don't have to sacrifice an artifact when it is cast. Getting to double-Blue is rarely a problem in my version, as I run a full set of Glimmervoids.

Koby
10-29-2010, 11:50 AM
Any consideration for Thousand-Year Elixir? Give your guys "haste" and double usage.

Michael Keller
10-29-2010, 11:53 AM
Double-usage is good, but with Metalworker you're only really going to need his use once a turn (really). Shroud has a very important role in protecting cards like Platinum Angel, Goblin Welder, and Platinum Emperion.