White Lightning is optimal for metagames that are creature packed, for players that like to race, but control tempo. It also has solid anti control elements in Tangle Wire and Armageddon.
// White Lightning
// 1cc
4 Savannah Lion
4 Mother of Ruins
2 Icatian Javelineer
4 Swords to Plowshares
// 3cc
4 Tangle Wire
// 4cc
4 Battle Screech
2 Masticore
4 Armageddon
4 Parallax Wave
// 6cc
4 Exalted Angel
// Land
4 Ancient Tomb
3 City of Traitors
17 Plains
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Edited By drg` on 1067368036
I think this deck gains a lot from the new meta. Not specifically in card choices, but in its built in resitance to Chalice.
Chrome mox might be a good possibility, as the acceleration should make up for the lack of card advantage. Getting those 4cc spells out a turn faster is a major bonus. They also leave you with mana after you geddon.
We just found that Chrome Mox wasn't worth it. I am actually toying around with a version with 4 Serra Angels and 4 Remote Farms to go even bigger. This further negates chalices effect on the deck and may even lead the deck to running 4 Chalices main.
Ok since I am the only one in Syracuse to play this deck in a tourney that I know of, and actually placed descent. The javenlineers have to go, there too much of a waste of space. I played Phyrexian Warbeast in place of them. I found they were stronger in the long run, and help versus the sligh match. I also dropped to 3 Ancient Tombs as well, and played a third warbeast in its place. I always drew into too many lands, and with tombs they lead you to your death.
Mike - I was going to work on the Serra Angel version we talked about, I just felt that white wasn't solid enough right now, and there wasn't much of a chance winning with it.
Edited By Mr.T on 1066757722
Here is just a sample version of Serra Angel. Test it and let me know what you think.
// 1cc
4 Mother of Ruins
4 Swords to Plowshares
// 3cc
4 Tangle Wire
4 Exalted Angel
3 Phyrexian War Beast
// 4cc
4 Battle Screech
2 Masticore
4 Armageddon
4 Parallax Wave
// 5cc
3 Serra Angel
// Land
3 Ancient Tomb
3 City of Trators
4 Remote Farm
14 Plains
Mike
I didn't get time to test out Serra Angel.
Anyways, here is my current list for White Lightning because some people have asked for it over the last week or so.
//1cc
4 Mother of Runes
4 Swords to Plowshares
4 Savahnna Lions
//3cc
3 Phyrexian Warbeast
4 Tangle Wire
//4cc
4 Armageddon
4 Parallax Wave
4 Battle Screech
2 Masticore
//6cc
4 Exalted Angel
//Land
3 City of traitors
3 Ancient Tomb
17 Plains
Why no Leonine Skyhunter? This guy is a pimp.
WOOOOOO!!!!! In order to be the MAN....you have to BEAT the man!!!!!
Listen fuckheads at WotC...separate the GODDAM lists.
The main problem is that it just doesn't add enough offensive potential to the deck. Your better off casting Turn 2 Angels / Beast / Wires. The deck accelerates and doesn't pretend to be slow ass clasic WW.
Mike
The deck plays something like this:
Turn One:Plains, Savahnna Lion.
Turn Two(a):Ancient Tomb/City of Traitors, Morph down Angel.
Turn Two(b):Ancient Tomb/City of Traitors, Tangle Wire.
The deck is aimed to control the game a little more than beating down on you opponent turn, after turn. The reason why it's Aggro Control.
I think that this thing really needs Chrome mox. Without it, the word Lightining does not fit in the title. I have been running three when i play on MWS. I mean what can be bad about second turn angel.
Taking gnomes for granted since 1947.
\"Your rage at my sig
Has left me to believe that
your dad abused you.\"
-Slay
// White Lightning - 11-20-2003
// 0cc
4 Chrome Mox
// 1cc
4 Mother of Ruins
4 Savannah Lion
4 Swords to Plowshares
// 2cc
4 Seal of Clensing
// 3cc
4 Exalted Angel
3 Phyrexian War Beast
3 Devoute Witness
4 Tangle Wire
// 4cc
2 Masticore
4 Armageddon
// Land
4 Ancient Tomb
3 City of Trators
13 Plains
I have said so many times, "It does not need it." You have acceleration as it is. The mox is only taking something out of your hand, and to really have it be that explosive you need a god hand, on top of pitching 5 cards. Swords, edict, anything really sucks after losing that many cards.
Looks like the debate over Chrome Mox might be over, as it is now banned in 1.5. And Ancient Tomb is now banned in Extended.
I really love White Lightning and play an older build of it. The Mox, though it would accelerate the deck, often times would force me to toss a card which I later would find important (which is always the risk we take with Chrome anyway), although it was nice to have a white mana generator after an Armageddon.
I do like the changes so far. The Javelineer was a wasted card that I'm glad has been negated. I will test out a version with Serra Angel tonight.
With Mox out, alot of the 3cc spells, which are weaker in general than the 4cc ones, should probably be cut. Tangle Wires and Exalted are obviously good enough, but Warbeast probably isn't. I'd kind of like to see Screech back in the deck, but it's fairly weak because your not dropping a creature turn 1 if you Screech turn 2.
PhyrexianToad : Sui black decks could always run Withered Wretch without affecting their win/loss ratios too much. Then again, Sui black decks could run plague wind, last laugh, and ostracize and not effect their win/loss ratios too much.
All I have to say is look at my build. I have done the most testing with the deck. Mike got most of his information from me on this deck. I tested and came back to him with the info. My build is just up a little farther, it's the most solid build I have seen, and used. Oh yeah, Warbeast is a house in the deck.
Your list looks pretty cool, except for Warbeasts, which wouldn't be a house unless one landed on them. Exalted Angel is a house. Phyrexian Warbeast is a unboltable Chimeric Idol that doesn't survive Wrath. Still, if your not running Remote Farm, you need things at the 3cc to be castable on the second turn, and the creature choice is somewhat limited.
I'm wondering about what you use for SB choices for the deck. Devout Witness is obviously quite potent, as is Dust to Dust, although they are only practical with Remote Farm, due to the speed at which they have to be played to be effective. Chalice of the Void is obviously a great metagame call, as this deck is almost immune to it, it just butchers Sligh, and is castable turn 1. Seals are also a good idea, vs Dragon especially. What other cards do you use?
PhyrexianToad : Sui black decks could always run Withered Wretch without affecting their win/loss ratios too much. Then again, Sui black decks could run plague wind, last laugh, and ostracize and not effect their win/loss ratios too much.
Here's a problem with this deck that maybe Remote Farm can help solve; I occasionally end up with one or more of the 12 2WW cards in hand with only, say, a plains and a Tomb in play, and then get plains-screwed for a turn or two. This seems to happen about every 4-5 games. It's especially frustrating with a facedown Angel sitting there like a bolt beacon, waiting for a plains.
I really wish we had more 3cc options, because I really hate the War Beast. The more I play with him, the more I think he's just not worth the drawback, since the specific combination of mana required to use some of these spells sometimes causes me to hold the Warbeast for fear of a land sacrifice. Lately I've been playing Crusades in the War Beast spot, which goes great with Battle Screech.
What I fear is a match-up against control and combo decks. Tangle Wire seems to be our best defense. I know this deck is for a mostly aggro-metagame, but can we tweak it a little without raping it? With control, not only can they counter Armageddon, they can also Wrath and lay a Morphling to finish us off. One possible solution to combo decks is Orim's Chant, which allows us to bypass control on our own turn, making combo take a turn longer (which may allow us to drop tangle wire in time).
Another thing to think about. Are there any artifact mana producers (for post-Armaggedon) we could use that wouldn't screw the mana curve up too much? I seriously doubt it. Just a thought...
I played Mr. T's latest build tonight...minus the lions (a lot of sligh in my meta...they just get burned) and 1 mother of runes, plus 3 Serra Angels and 2 Devoted Caretakers. The Serra helped me win one game against GobboSligh, then in a game against Suicide Black, I had two Ancient Tombs in play with 2 plains. I had to cast the Serra to block which caused me to lose 5 life. Ouch. (I know: two Tombs in play will rarely happen).
What about adding 4xTundra, Serendib Efreet in place of the Warbeasts, and some number of Talisman of Progress?
Perhaps the walking crusade? Soltari Champion.. It has great synergy with Battle Screech too - also a body to tap to spit out the tokens.Originally Posted by ronnccox
Well, I helped mike design the deck (despite what he says) in an effort to make white weeine playable. I will miss my chrome moxen from the deck, as it added speed VS so many things. The thing that bothers me is the lack of the addition of the best 1 CC artifact that won't get banned or restricted ever, Bonesplitter. Honestly, it is a house VS control, as a 2/1 becomes a 4/1 on turn two if your low on the mana count. I have played the deck engouth to know what would work and what wouldn't. I think perhaps the blue splash is once again warrented, as Back to Basics VS most control will hose them too badly. Too bad it hurts you as well. I think when I play in Scepter City saturday, I will be playing my White Weeinie or White lightning, due to the fact I am in a "beat in face and win" mood, and it has a good game VS all control in the format by being able to play things mud plays a turn slower. I might use chromes as well.
Still kickin' it combo school.
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