What Legacy decks *do* draw heavily? Seriously, name one draw spell that's played on any sort of regular basis? Standstill and Ancestral Visions see marginal play, but they're not exactly common. The rest is deck manipulation. Thought Scour sees some play, but it's primarily Ponder, Brainstorm and Sensei's Divining Top. Those are cards you use to set it up. Decks that run a bit more to the controlling side still don't really run draw. I play BUG and I run Gifts Ungiven, but not a single actual "draw" spell. Just fixing cantrips.
On this whole concept of "win more" cards. This is probably the dumbest concept that people outside of card advantage theory. The idea that because Time Walk is at its best when you already have board presence it's not worth running is so illogical that I can't understand how anyone spouts it with a straight face. If I've got board inevitability in the form of a 5 turn clock and I can play something that speeds that clock up, I'm absolutely going to do it. Every turn I deny my opponent before he's dead is one less turn for him to draw into something that turns the game around. You people understand that, otherwise you wouldn't run disruption in your Delver decks, you'd just drop a turn 1 Delver and try and race. So how you can have a disconnect between the idea that tempo matters and the idea that taking an extra turn is the best tempo there is is beyond me. That's like saying that Ancestral Recall is a win more card in control mirrors because if you can resolve Ancestral Recall, you were going to win anyway. You know what? Maybe, sometimes, that's right. I don't care. I'm going to cast it anyway, because it gives me that many more tools to deal with my opponent's bullshit. And I'm going to run it because sometimes it's going to save my ass.
Don't forget green has mirri's guile and sylvan library.
also, what spikey mikey said
On the topic of Win More - there is no such thing. You haven't won until your opponent is dead.
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Conditional green sweeper? For one mana? Granted it doesn't play nice with Mongoose or Delver of Secrets (so we're generally talking turn 4 boardrecking), doesn't nab all utility creatures (Mom, Lavamancer and Stoneforger can all tap out of it) and is only playable in aggressive decks but still. Don't really see a deck for it though.
Infect Stompy already pulls T2 / T3 wins without conditional pump spells, though. This seems like a really good example of a time when you don't want to sink a bunch of deck stacking jank into a Miracle card - a 'not combat trick' that is also a Lure, in a deck where you want to force through as many poison counters as you're able to. If you just happen to have this in your opening 7 and no way to really stack it correctly, it's real dumb and probably worse than, say, Invigorate.
Razor Hippogriff is obviously broken. You can bring Darksteel Forge back to your hand and gain nine life! That's almost ten!
Hrmm ya I think I didn't make it clear enough. My bad - playing cards that are by nature "win more" don't belong in decks. The strategy within a game, using an optimal list, however is to use every resource you have to make sure you don't lose a game.
Example: your opponent is dead on board - Wasteland their 4th land;
Kill a blocker with your last removal spell to get them within lethal
etc
By this definition, Temporal Mastery seems like a decent inclusion for SOME decks, not all. In Lands, it might just be a dead card 80% of the time. In a Planeswalker control list, it might be exceptional. The card is hard to define its power in a vacuum.
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* Maverick is dead. Long live Maverick!
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Dark Confidant and Ad Nauseam come to mind. (I did write 'hand filling' rather than drawing.)
As someone more eloquent than me wrote, they really ought to be called lose-more cards. A 'win-more' card is a card that is unlikely to turn a losing situation into a winning or neutral one. (For example, something like Celestial Convergence is never going to help you come from behind.) Time Walk 2.0 is only going to do that if it's a dead draw - typically because miracle is canceled.
Temporal Mastery is already sold out on SCGs.
lol, regardless of what you think of the card, that's still hilarious.
Storm decks are not going to use Ad Nauseam and Temporal Mastery.
That just means there are fewer people with enough money to pick up Vexing Devils.
Verrry Nice!
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