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Thread: Venghastly Ascension

  1. #1

    Venghastly Ascension

    Hi all,

    My first own creation in here(first posted that is:P)
    Deckname is under construction.

    This deck has massive card advantage, and cheats its creatures in play.
    Ascension comes online unbelivealy easy, and though it is pretty heavy GY dependant, it can go down the beatdown-Ascension route instead of abusing GY.
    It is easily capable of pulling turn 3-4 kills of, and is pretty resillient to all but swords.
    Combo preboard is a mss, but since M. tutor is banned soon, i think in my meta, combo will be less played for a while.

    Without further ado:
    Venghastly Ascension

    Creatures
    4 Birds of Paradise
    4 Bloodghast
    4 Dark Confidant
    4 Nest Invader
    4 Putrid Imp
    4 Tarmogoyf
    4 Vengevine

    Spells
    4 Cabal Therapy

    Enchantments
    4 Beastmaster Ascension
    4 Bitterblossom

    Lands
    4 Bayou
    4 Forest
    1 Marsh Flats
    2 Misty Rainforest
    1 Overgrown Tomb
    3 Swamp
    4 Verdant Catacombs
    1 Volrath's Stronghold
    1 Wooded Foothills

    This is what i will be playing at our next weekly tourney, and need some input for improving the deck.

    ATM Bitterblossom seems like the worst card in the deck, but since i have no chance of testing before tuesday i have only goldfished. And there it seems underwhelming! But perhaps it shines IRL.

    Sample(god) hands:
    land, land, bird, imp, goyf, Vvine, Vvine, Bloodghast.
    T1 land, bird, go.
    T2 play imp, discard Bghast, play land bringing ghast to play, discard both vines and play goyf returning double vines.

    Before hating it try goldfishing or workstation it

    to be continued... (its late here in denmark)

  2. #2

    Re: Venghastly Ascension

    but if they counter the bird, and the next turn imp ur screwed so otherwise it ain't bde :P
    But you can almost play this in extended^^

  3. #3
    Etherium is limited. Innovation is not.
    Hanni's Avatar
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    Re: Venghastly Ascension

    Vengevine says when you "cast" the 2nd creature spell. Bloodghast says "return" it to the battlefield. I don't think the two interact.

    If I'm wrong, I'd most certainly run Entomb. It sets up both Bloodghast and Vengevine. I'd consider running Stinkweed Imp at that point, since it's a tutorable "removal" spell.

    Beastmaster Acension looks win-more and is a god awful topdeck. I'd cut that.

    Putrid Imp and Nest Invader look awful in here, too.

  4. #4
    Dan
    heroicraptor's Avatar
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    Re: Venghastly Ascension

    Quote Originally Posted by Hanni View Post
    Vengevine says when you "cast" the 2nd creature spell. Bloodghast says "return" it to the battlefield. I don't think the two interact.
    In that "god hand" he posted, he said he played Pimp and Goyf.

    But yeah, this deck just autoloses to so much, without any disruption.
    Rules Advisor

  5. #5

    Re: Venghastly Ascension

    I can't see how this would be better than dredge or even the wild zombies with zombie infestation+ horror and bloodghast. I think there are more powerful stragies you can run whe you open yourself up to gravehavte.

  6. #6
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    Re: Venghastly Ascension

    Quote Originally Posted by jedi_gof View Post
    Hi all,

    My first own creation in here(first posted that is:P)
    Deckname is under construction.

    This deck has massive card advantage, and cheats its creatures in play.
    Ascension comes online unbelivealy easy, and though it is pretty heavy GY dependant, it can go down the beatdown-Ascension route instead of abusing GY.
    It is easily capable of pulling turn 3-4 kills of, and is pretty resillient to all but swords.
    Combo preboard is a mss, but since M. tutor is banned soon, i think in my meta, combo will be less played for a while.

    Without further ado:
    Venghastly Ascension

    Creatures
    4 Birds of Paradise
    4 Bloodghast
    4 Dark Confidant
    4 Nest Invader
    4 Putrid Imp
    4 Tarmogoyf
    4 Vengevine

    Spells
    4 Cabal Therapy

    Enchantments
    4 Beastmaster Ascension
    4 Bitterblossom

    Lands
    4 Bayou
    4 Forest
    1 Marsh Flats
    2 Misty Rainforest
    1 Overgrown Tomb
    3 Swamp
    4 Verdant Catacombs
    1 Volrath's Stronghold
    1 Wooded Foothills

    This is what i will be playing at our next weekly tourney, and need some input for improving the deck.

    ATM Bitterblossom seems like the worst card in the deck, but since i have no chance of testing before tuesday i have only goldfished. And there it seems underwhelming! But perhaps it shines IRL.

    Sample(god) hands:
    land, land, bird, imp, goyf, Vvine, Vvine, Bloodghast.
    T1 land, bird, go.
    T2 play imp, discard Bghast, play land bringing ghast to play, discard both vines and play goyf returning double vines.

    Before hating it try goldfishing or workstation it

    to be continued... (its late here in denmark)
    I have a similiar deck that runs Buried Alive and black one drops. But yeah, Buried Alive makes this deck work and my build is actually pretty strong so the overall idea isn't that bad.
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    Buying duals for 30 a piece is certainly smart. Buying 4 Eureka (a terrible card) is not. :/

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  7. #7

    Re: Venghastly Ascension

    throw link to your buried alive deck.

    thing about this deck is that it is not dredge. It is not supposed to be.
    Both ghast and vine are playable in this by casting it and straight op aggro is often the solution rather than totally relying on your GY.

    Some sort of cantripping critter might be added, maybe even wittnes.
    But current decklist is what i will be going with on tuesday and will report if it is infi fail or actually decent.

    Main idea is to have a fast, entertaining deck that is not a net deck.

    Please give constructive critism, not just" this autolooses" or stuff like that.

    Smallpox was considered in the bblossom slot for removal, discard outlet and setting back your opponent

  8. #8
    Trample, Haste
    pippo84's Avatar
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    Re: Venghastly Ascension

    Nest invader seems totally useless. I would cut it for Smother. You need some removal.
    Aso beastmaster seems like a win more.

    Anyways seems fun to play!
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  9. #9

    Re: Venghastly Ascension

    I think you've got the start of a nice idea here, but it needs some tuning. I would build more along the lines of:

    4x Bloodghast
    4x Vengevine
    4x Squadron Hawk
    4x Ranger of Eos
    4x Birds of Paradise
    4x Loam Lion

    4x Cabal Therapy
    4x Survival of the Fittest

    1x Squee, Goblin Nabob
    1x Big Game Hunter
    1x Loaming Shaman
    1x Genesis

    4x Wasteland
    3x Verdant Catacombs
    3x Windswept Heath
    3x Savannah
    3x Bayou
    4x Forest
    2x Plains
    2x Swamp

    Buried Alive and Entomb should probably be in there too, and I'm sure some of the numbers are off, and its missing Doran and Tarmogoyf, but that build will kick a lot of Vengevines out of the graveyard and keep your hand full of dudes, as well as providing a way to put critters like Bloodghast and Vengevine into your yard in the first place.

  10. #10
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    Re: Venghastly Ascension

    Just looking at these lists makes me want Survival, but that's me.

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