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Thread: [ATW] Landstill

  1. #1061
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    Re: [ATW] Landstill

    Planor void come to find out is just bad for landstill anyways. If you use any sort of recursion theme for your manlands or anything it just bites you in the a.. . That said realisticly Leyline and Extirpate are just far better.


    So heres an interesting question:

    In my metagame my friend runs a ugr/b list. I have no idea what some of the counts of cards are but in playtesting heres his "odd" list. Problem being the only games i've won are the ones where I extirpate LFTL.

    Heres my list:

    // Lands
    1 [AQ] Mishra's Factory (1)
    1 [AQ] Mishra's Factory (2)
    1 [AQ] Mishra's Factory (3)
    1 [AQ] Mishra's Factory (4)
    4 [ON] Flooded Strand
    1 [UNH] Plains
    2 [ON] Polluted Delta
    4 [B] Tundra
    2 [B] Underground Sea
    2 [B] Tropical Island
    1 [B] Scrubland
    1 [B] Savannah
    1 [UNH] Island
    1 [TE] Wasteland
    1 [TSP] Academy Ruins

    // Creatures
    1 [SC] Eternal Dragon

    // Spells
    4 [AL] Force of Will
    2 [JU] Cunning Wish
    4 [IA] Swords to Plowshares
    4 [IA] Brainstorm
    2 [SC] Decree of Justice
    4 [IA] Counterspell
    2 [TE] Humility
    2 [FD] Engineered Explosives
    2 [FD] Crucible of Worlds
    4 [OD] Standstill
    3 [AP] Pernicious Deed
    2 [DIS] Spell Snare

    // Sideboard
    SB: 1 [DS] Pulse of the Fields
    SB: 1 [TSP] Return to dust
    SB: 4 [PLC] Extirpate
    SB: 1 [IN] Fact or Fiction
    SB: 1 [FUT] Slaughter Pact
    SB: 3 [UL] Engineered Plague
    SB: 4 [IA] Hydroblast

    And his list from what i've seen.


    3 mishra
    1 underground sea
    - taiga
    - breeding pool
    4 wasteland
    - blue cycle land
    -green cycle land
    - red cycle land
    1 academy ruins

    4 LFTL
    - crucible
    4 fire/ice
    4 living wish
    - meloku
    - masticore
    - counterspell
    -force of will
    4 exploration
    -eternal witness?

    sb
    ghost quarter
    volraths stronghold
    academy ruins
    eternal witness?
    1 indrik stomphowler

    Either way I don't know exactly how to beat this. Taco can you help me. It seems like I beat him when I get multiple factories and some major card advantage but his ability to basicly bang me with wasteland/ exploration recursion just makes me cry.

    Im pretty sure I should be extirpating LFTL and I should deffinately counter crucible at all costs. And side out standstill. I also can take out hydroblast in meta as red isn't run at all seriously.

  2. #1062
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    Re: [ATW] Landstill

    Hello, im new here

    i really like the information in this thread, and the deck aswell, im playing the 4 color version and this is my list :

    Lands

    1 Savannah
    2 Wasteland
    2 Nantuko Monastery
    3 Polluted Delta
    2 Flooded Strand
    3 Underground Sea
    3 Tundra
    3 Tropical Island
    4 Mishra’s Factory
    1 Island

    Counters

    4 Counterspell
    4 Force of Will
    3 Stifle

    Removal

    2 Engineered Explosives
    4 Pernicious Deed
    4 Swords to Plowshares

    Draw

    3 Fact or Fiction
    4 Standstill
    4 Brainstorm

    Rest

    2 Garruk Wildspeaker
    2 Crucible of Worlds

    // sideboard

    3 Hydroblast
    4 Extirpate
    3 Blue Elemental Blast
    4 Leyline of the Void
    1 Engineered Explosives

    I really like this, and with this board ive won some games vs loam, and dragonstompy

    Maybe 1 Tombstalker instead of a garruk.. but garruk hmm i like it more, it can help you in some situations where Tombstalker doesnt help you, same could be said about tombstalker ofc, but i just like garruk more


    whats your opinion about this list ?

  3. #1063
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    Re: [ATW] Landstill

    I see, ive posted my list at the sime time some else did srry for that

    Very diffrent.. deck, i dont know what to say about it

  4. #1064
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    Re: [ATW] Landstill

    Here's a small tournament report just to rave about the awesomeness of Leyline of the Void.

    Here was my list:

    4 Mishra's Factory
    4 Flooded Strand
    2 Polluted Delta
    3 Underground Sea
    3 Tropical Island
    3 Wasteland
    3 Island
    1 Faerie Conclave
    2 Academy Ruins
    1 Tolaria West

    4 Tarmogoyf
    2 Shriekmaw

    4 Standstill
    4 Force of Will
    4 Counterspell
    4 Brainstorm
    4 Pernicious Deed
    2 Vedalken Shackles
    2 Engineered Explosives
    2 Fact or Fiction
    2 Crucible of Worlds

    Sideboard:
    4 Leyline of the Void
    4 Engineered Plague
    4 Blue Elemental Blast
    3 Chalice of the Void

    First I'm paired against Survival. I forget the games exactly but they involve me deeding his stuff a lot, countering survival, G2 playing Leyline (hardcasted FTL) and Chalice @2, and beating complete face.
    Round 2 is against 43.Lands. G1 I have a quick start with double goyf but he locks me out of the game with recurring Treetop village. Game 2 I bring in Chalice and Loam and drop them both in the first few turns, so he scoops. Game 3 I do the same but he keeps topdecking mazes of ith, and when I finally draw Wastelock it is too late and we have to draw.
    Round 3 I play Sensei, Sensei. It was actually quite an interesting deck. G1 I play Goyf and swing FTW. Game 2 I board in Chalice. I drop Chalice @2 and he FoWs and then goes off. Game 3 I bait out all his counters with Chalices and then swing FTW with Goyfs.
    Round 4 I play against Ugb Threshold. G1 I just barely beat him - We're both at 2 life, but I have Faerie Conclave FTW. G2 I bring in Chalice, which was good, but he's too fast. Same deal game 3. =/

    Anyways, why am I posting this?
    Basically to say the Leyline of the Void is NUTS, don't play Extirpate.
    Last edited by Bardo; 01-28-2008 at 01:28 AM.

  5. #1065
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    Re: [ATW] Landstill

    So you only saw Leyline once? And it was hard-cast? Doesn't sound that amazing at all.

  6. #1066

    Re: [ATW] Landstill

    Quote Originally Posted by loxodonhierarch View Post

    [list above]
    First of all welcome to the source. :)

    I would run another wasteland to add more consistency and less randomness to your stifles. Also I think your running excessive amount of one sided hate cards in your sideboard. Unless of course you have a heavy red and graveyard utility deck metagame. Give some thought to krosan grips and meddling mages.

    I personally prefer garruck since he has a role of being a defensive specialist and also a finisher at the sametime.
    Last edited by Bardo; 01-28-2008 at 12:32 AM.

  7. #1067
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    Re: [ATW] Landstill

    Here's my new list that I've been working on.

    "Mostly Monoblue Control"
    by Bardo

    4 Brainstorm
    4 Standstill
    3 Sensei's Divining Top
    1 Fact or Fiction

    4 Force of Will
    4 Counterspell
    3 Counterbalance

    3 Pernicious Deed
    3 Engineered Explosives
    2 Vedalken Shackles

    4 Tarmogoyf

    4 Mishra's Factory
    4 Underground Sea
    4 Tropical Island
    3 Flooded Strand
    3 Polluted Delta
    4 Island
    1 Swamp
    1 Academy Ruins
    1 Faerie Conclave

    Sideboard
    4 Engineered Plague
    4 Hydroblast
    3 Dark Confidant
    2 Krosan Grip
    2 Extirpate

    I took it to a small tournament today and split the finals:

    Mini-report here:
    http://www.mtgthesource.com/forums/s...792#post202792

    In brief:

    R1: Bye.
    R2: 1-2 vs. Goyf Sligh (fucked up here)
    R3: 2-0 vs. White Thresh
    R4: 2-0 vs. TES
    R5 (Top 4): 2-1 vs. TrinketNaught

    Split 1st with Truffle Shuffle.

    The list was perfect, except for the singleton Fact and Conclave. Those cards sucked and were sided out every chance I had.

    CounterTop is amazing here; my love of Tarmogoyf is well known; and the Bobs in the board were also tech.

  8. #1068
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    Re: [ATW] Landstill

    What would you run in the empty slots then?

  9. #1069
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    Re: [ATW] Landstill

    Quote Originally Posted by Jak. View Post
    What would you run in the empty slots then?
    -1 Fact or Fiction
    -1 Faerie Conclave

    +2 of the following (in no particular order):

    - Spell Snare
    - Stifle
    - Treetop Village
    - Thoughtseize
    - Wasteland
    - Maze of Ith
    - Garruk Wildspeaker
    - Diabolic Edict / Smother
    - Tombstalker
    - Shriekmaw

    Of the above, I've tested them all (sans Garruk) and would consider the two slots in question to be modular metagame slots.
    Last edited by Bardo; 01-28-2008 at 07:59 PM.

  10. #1070
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    Re: [ATW] Landstill

    bardo hows that discussion comming along?

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    Re: [ATW] Landstill

    Thank you agent funk :D im glad ive joined

    thanks for your advise aswell! ive honeslty never tested meddling mage, but it seems decent if you think about it

    @ Mental, i think you need ATLEAST pate, and the best is to play both leyline and pate in my opinion

    Ive changed my list now by cutting 1 Fact or Fiction, and adding a Mystic Enforcer

    also im trying to cut white out, by adding Shriekmaw instead of STP but i doubt if you can miss the STP

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    Re: [ATW] Landstill

    Quote Originally Posted by Jak. View Post
    So you only saw Leyline once? And it was hard-cast? Doesn't sound that amazing at all.
    No, I saw it twice Vs. 43.Lands and it won me both games (or would have won me one had we not gone overtime).

  13. #1073

    Re: [ATW] Landstill

    Quote Originally Posted by loxodonhierarch View Post
    Thank you agent funk :D im glad ive joined

    thanks for your advise aswell! ive honeslty never tested meddling mage, but it seems decent if you think about it

    @ Mental, i think you need ATLEAST pate, and the best is to play both leyline and pate in my opinion

    Ive changed my list now by cutting 1 Fact or Fiction, and adding a Mystic Enforcer

    also im trying to cut white out, by adding Shriekmaw instead of STP but i doubt if you can miss the STP

    Well, Meddling mage obviously help your TES and other storm combo matchup.

    I actually thought of building an UGB landstill deck with cunning wish. Although utilitizing cunning wish in landstill can be skill intensive but can potentially save you in those tight game 1 situations. Cunning wish in UGB landstill seems worth testing at least.

  14. #1074
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    Re: [ATW] Landstill

    Quote Originally Posted by mossivo1986 View Post
    bardo hows that discussion comming along?
    See post #1022 above. After discussion, we've decided to leave things as they are, as there doesn't seem to be any tremendous downside to discussing the various configurations in the same thread.

  15. #1075
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    Re: [ATW] Landstill

    Here is a tournament of this past Saturday with me playing 4 color Landstill and splitting in the finals.

    The list:

    4 Brainstorm
    4 Standstill
    3 Fact or Fiction

    4 Counterspell
    4 Force of Will
    3 Stifle

    4 Swords to Plowshares
    4 Pernicious Deed
    2 Engineered Explosives

    2 Crucible of Worlds

    2 Garruk

    4 Tundra
    4 Tropical Islands
    4 Underground Sea
    3 Flooded Strand
    3 Polluted Delta
    4 Mishra's Factory
    2 Nantuko Monestary

    Sideboard
    4 Hydroblast
    4 Meddling Mage
    4 Duress
    3 Extirpate

    4 rounds cut to top 4 14 players.

    Round 1 against Robert? playing Countertop Slivers. 2-0

    Game one he wins the roll plays out some guys I resolve an explosive for 2 and counter his stifle to wipe the board. I play Garruk and win shortly after.
    I side nothing in for this matchup as its largely in my favor. Game two he stalls on one land for a couple turns though I do have to force a stifle on an early fetch to play a standstill. He eventually gets land out and plays out counter balance and top I play deed which gets through next turn I deed for 2 end step and stifle his top activation. I swords a few of his guys and counter some pithing needles and win with monastery and factory over the next few turns.

    Round 2 against ??? playing Burn. 2-1

    First game I draw a bunch of dead cards and don't have the counters for double price of progress. I side out my removal and some stifles and side in 4 duress, 4 hydroblast, and 4 meddling mage. I get 3 early mages with some counters and wreck him pretty quick. Next game I turn one duress and turn two mage with counters for most of his burn and factory beat down.

    Round 3 against ??? playing Enduring Ideal with counter backup. 2-1

    Game one I have no idea what he is playing and he is able to force through an ideal with more counters than me. Game two I side out my stifles, swords, explosives, crucible for 4 duress, 4 meddling mage, 2 extirpate. I go turn one duress followed by aggro meddling mage again. Game 3 I deed some artifact mana and draw into some mages and counters to keep him from forcing ideal through till factories and mages beat him down.

    Round 4 against Colton playing Dragon Stompy. 2-1

    Game one he wins the roll and I have to mulligan as I know what hes playing. I keep a hand with force land and a blue card. I have to force a turn 2 Slogger and have no answer for turn 3 moon at which point I scoop for game two. I side out stifles and a fact or fiction for 4 hydroblasts. I have alot of swords this game and he has no chalice I remove most of his threats and kill with monastery over the next several turns. He has a turn two chalice for one which I allow with engineered explosives in hand. I drop land and pass the turn he plays a mox next turn and a pit dragon which I allow. I explosive for zero on my turn to blow the mox and chalice and swords the dragon when he attacks. He plays sulfur elemental on my end step and I blast it when he attacks. He runs out of gas and I beat him down with mishra's.


    In the semifinal's I play against Paul with Monoblack suicide. 2-1

    I lose the roll again and he starts with carnophage and then hymn which I force. I eventually deed away his army at like 7 life and play garruk. He scoops two turns later. I miss play this game and pass the turn on turn 4 instead of dropping a deed and blowing up his 2 carnophages and sarcomancy tokens. He plays a negator and I don't have enough mana to blow everything up and he gets through for lethal. Game 3 he starts off with double ritual carnophage, hymn, then bob. I let the hymn resolve it hits a fetch and a fact or fiction. I pitch stifle and force bob. I have factory, fetch and swords in hand. I draw another factory play fetch and pass he beats and plays a shade which I swords. I untap and draw a standstill and drop it and a factory. He wastelands the factory and keeps swinging. I play my other factory and he is forced to break standstill. He plays a couple sarcomancys which I explosive away of zero. I eventually draw a third factory along with deed and gain control of the game.

    The finals would be be playing Colton again with Dragon Stompy but we decide to split. Over all I liked the build I was using. I dropped wasteland for this tournament and did not regret it. Though some people play Lands! around here I got lucky and didn't get paired against them. I loved my sideboard even though extirpate didn't do much this time it has helped against loam in the past. I never lost a game I dropped Garruk but he could have probably been another win condition and still won me the game. I need to do more testing on him.

  16. #1076

    Re: [ATW] Landstill

    Why are people running garruk in landstill. He doesn't help any of our bad matchups or any of the things we were lacking pre lorwyn. He's good in standard, but in legacy? Wouldn't jace be a better option since he actually provides control elements rather than random aggro beats?

    This is almost as stupid as the idea of goyf in landstill.

  17. #1077
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    Re: [ATW] Landstill

    Quote Originally Posted by galeng View Post
    Why are people running garruk in landstill. He doesn't help any of our bad matchups or any of the things we were lacking pre lorwyn. He's good in standard, but in legacy? Wouldn't jace be a better option since he actually provides control elements rather than random aggro beats?

    This is almost as stupid as the idea of goyf in landstill.
    In that case, what's your finisher of choice?

  18. #1078
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    Re: [ATW] Landstill

    Quote Originally Posted by galeng View Post
    Why are people running garruk in landstill. He doesn't help any of our bad matchups or any of the things we were lacking pre lorwyn. He's good in standard, but in legacy? Wouldn't jace be a better option since he actually provides control elements rather than random aggro beats?

    This is almost as stupid as the idea of goyf in landstill.
    I strongly disagree.

    First of all, comparing Garruk to Tarmogoyf is like comparing Brainstorm to Dandan, in that the extent of what they have in common is that they're the same color.

    Tarmogoyf's biggest drawback is giving fuel to your opponent's removal. Swords to Plowshares kills it. So does Vindicate, Deed, Explosives, so does Shriekmaw, Edict, Smother, or whatever the case may be. Garruk Wildspeaker dies to Vindicate only. And on rare occasions, an Engineered Explosives for 4. When Garruk is used intelligently, Lightning Bolt can't kill him either.

    Garruk improves tons of bad matchups. Landstill, for example, has trouble against a lot of other control decks, as well as decks capable of stopping lands in general. Garruk can generate mana and provide an endless stream of threats.

    Jace is a far worse option. Jace pitches to Force of Will, and that's the extent of his amazingness. Unlike Garruk, he can't defend himself by sticking a blocker in front of himself, or by untapping lands to allow instants or Factory blocks. He's incredibly slow at killing an opponent, and to do so, he has to provide a Howling Mine effect over several turns, which is a risky effect when most of your opponents run less land than you do. Jace, essentially, is three cards for at best, which while decent, isn't highly comparable to Garruk.

    Finally, in the world of Extirpates, having a mere 2 kill conditions in a deck is highly risky. Landstill needs a third kill condition. Garruk's very strong, very hard to remove, and provides an endless stream of 3/3 beasts if he isn't stopped, which a lot of decks can't do. That's good enough for me.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  19. #1079
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    Re: [ATW] Landstill

    Quote Originally Posted by galeng View Post
    Why are people running garruk in landstill. He doesn't help any of our bad matchups or any of the things we were lacking pre lorwyn. He's good in standard, but in legacy? Wouldn't jace be a better option since he actually provides control elements rather than random aggro beats?

    This is almost as stupid as the idea of goyf in landstill.
    Quote Originally Posted by Mental View Post
    In that case, what's your finisher of choice?
    How about Quagnoth or Tombstalker
    "Good, bad, I'm the guy with the gun." --Ash

  20. #1080
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    Re: [ATW] Landstill

    Quote Originally Posted by kabal View Post
    How about Quagnoth or Tombstaker
    If there were proven results with either of them, I would believe it. Tombstalker seems really weak, IMO.
    Quagnoth is actually interesting, but at 6 mana he seems poor. Maybe as a 1-2 of for the late game.

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