Page 3 of 5 FirstFirst 12345 LastLast
Results 41 to 60 of 91

Thread: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror themes

  1. #41

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Quote Originally Posted by Zoid View Post
    Magic Players Successfully Trolled for 30th Consecutive Year

  2. #42

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Quote Originally Posted by Wrath of Pie View Post
    Magic Players Successfully Trolled for 30th Consecutive Year


    Now we have Geralf the Fleshlight, the worse young pyromancer or monastery master.

    1WB
    Legendary Creature - Human Advisor
    Whenever one or more tokens enter the battlefield under an opponent's control, you may create a tapped copy of each of those tokens. This ability triggers only once each turn.

    Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
    Not really good but a nice middle finger to avatars.

  3. #43
    Member

    Join Date

    Feb 2014
    Posts

    1,205

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Quote Originally Posted by Zoid View Post


    Now we have Geralf the Fleshlight, the worse young pyromancer or monastery master.
    Disagree, it is the first one that works for creature spells.
    Young pyro and monastery mentor are creatures that ask you to build with as little creatures as possible, this is definitely different.
    In green, it may have been playable. In a blue artifact shell, I am not sure it is much worse than Sai, Master Thopterist, which sees play.
    This one may never see competitive play, but it is something new.

  4. #44
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the



    Fetchable removal for Stoneforge. Should be playable as a tutor target. Bonus points for pitching to both FoW and Solitude.

  5. #45

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Quote Originally Posted by dte View Post
    Disagree, it is the first one that works for creature spells.
    Young pyro and monastery mentor are creatures that ask you to build with as little creatures as possible, this is definitely different.
    In green, it may have been playable. In a blue artifact shell, I am not sure it is much worse than Sai, Master Thopterist, which sees play.
    This one may never see competitive play, but it is something new.
    Right now, you spend 3 cards to drop emery, and cast 3 baubles.
    Geralf makes a 2/2 a 3/3 and a 4/4 if you do that.

  6. #46
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the



    Not sure how useful this is, but at worst, it's a BG sorcery speed Impulse that gets alot better if you have more lands in play.

  7. #47

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Quote Originally Posted by Barook View Post


    Not sure how useful this is, but at worst, it's a BG sorcery speed Impulse that gets alot better if you have more lands in play.
    I really like how they're experimenting with tutors that benefit fair decks but don't get broken in combo. The Case of the Stashed Skeleton from Markov Manor is another example of this. Everyone misses Vampiric Tutor in Rock.

  8. #48
    Member

    Join Date

    Sep 2011
    Posts

    4,817

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    I love that card for Commander, especially the Plot mode.

    In Legacy Impulse already costs 0 (Once Upon A Time). Is it worth paying BG for something that isn't Bowmasters or Beans?

    Maverick-type decks have already had access to Eladamri's Call for years and never played it.

  9. #49

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the


    This looks weird enough to do something interesting.

  10. #50
    Member

    Join Date

    Sep 2011
    Posts

    4,817

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Quote Originally Posted by Zoid View Post

    This looks weird enough to do something interesting.
    Lol Suspend. Seems broken with Jhoira of the Ghitu in EDH and any +2 equip.

    Deal 4 damage to a player -> 4 upkeeps = cast any spells this turn for 2 colorless

    In 60-card you could cast Ancestral Vision or Rhinos or Profane Tutor or Lotus Bloom much faster. Might be good in Modern.
    Last edited by FTW; 03-30-2024 at 06:03 PM.

  11. #51

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Four cost, and it has to hit, and I need to have something else?

  12. #52

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the



    Decent value if you can get him out for 1 mana.

  13. #53
    Member

    Join Date

    Sep 2011
    Posts

    4,817

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    What Legacy deck gets 6 creatures in graveyard and doesn't immediately lose them to put an 8/8 trample in play? Looks like another Commander card.

  14. #54

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Claim Jumper looks really interesting for Stompy or similar decks. Can summon any plains, not just basic, and gets up to 2 lands total. Plays nicely with any kind of bounce lands, including the new Desert.

  15. #55

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Substitute Synthesizer
    2U
    Artifact
    When Substitute Synthesizer enters the battlefield, scry 2.

    Whenever another artifact with mana value 3 or more enters the battlefield under your control, create a 0/0 colorless artifact creature token with 'This creature gets +1/+1 for each artifact you control.
    I think this is the better than the fleshlight man.



    But the counter comes with the same delivery.

  16. #56
    Member

    Join Date

    Sep 2011
    Posts

    4,817

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Is that synthesizer confirmed real?

    +1 karnstruct for each Thought Monitor, Kappa Cannoneer, Frogmite, Myr Enforcer, Nettlecyst, Cryptic Coat bounce, etc.

    - all per Pest Control/Dress Down

    4 Bowman, Pest Control, Plague Engineer... nice run Elves, see you next decade

  17. #57

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Quote Originally Posted by FTW View Post
    Is that synthesizer confirmed real?

    +1 karnstruct for each Thought Monitor, Kappa Cannoneer, Frogmite, Myr Enforcer, Nettlecyst, Cryptic Coat bounce, etc.

    - all per Pest Control/Dress Down

    4 Bowman, Pest Control, Plague Engineer... nice run Elves, see you next decade
    https://twitter.com/kimutaros/status...eDkWUhvnA&s=19

  18. #58

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the


  19. #59
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Quote Originally Posted by FTW View Post
    +1 karnstruct for each Thought Monitor, Kappa Cannoneer, Frogmite, Myr Enforcer, Nettlecyst, Cryptic Coat bounce, etc.
    The One Ring also triggers it among format staples.

    One thing that is really nice is that it triggers from other copies. Would it be too cute to run some Phyrexian Metamorphs to increase their number in play even further?

  20. #60

    Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    "Greedy Gamble" 3B
    Enchantment
    When ~ enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
    At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
    When ~ leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.

    This seems like a crazy good payoff for instant speed flicker but hurts you too much for sorcery speed flicker.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)