Find enlightenment for just $29.99!
This change makes me want to push one of the local stores to do Legacy FNM in addition to their usual draft or Standard... Beyond that, I'm not sure how I feel about this change yet. I have a feeling it'll work out like my rating did before, where I look at it once a year or so.
Whenever I see a kid in a wheelchair it makes me a little sad. Because I always think, "Gee, they could have used those same wheels to make a bike for a regular kid. What a waste."
Apparently I'm a level 37 Sorcerer. Interesting.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
From now on I'm gonna pilot only piles anymore, cause I actually cared about my rating. Now, not so much.
Level 33 here. I like this change; I think it's a net positive. Because byes and PT invites are seasonal and not based on lifetime points, it means that bad players with long tenures won't be inundating Pro level events. I think the lifetime level is irrelevant, as the flat point system doesn't tell you whether someone is good or just prolific. I do think, however, that they need to expand events that fall under the "competitive" level to include the SCG Opens/Invitationals and other massive events with several hundred people. I mean, let's be honest, the level of competition at an Open is higher than at your average PTQ. I know these tournaments aren't Wizards sponsored, but they are competitive and run at a high REL - they ought to count.
Now the next time someone gives me grief about playing magic I'll just tell them to fuck off because I'm a level 26 guildmage.
I don't quite get how it works. Is there any point in having a really high lifetime total?
Also I hope Jupiter considers doing some Legacy FNM.
Edit: Is the site going slow as hell for anyone else??
Evidently I am level 33. I really have no way of saying what this means. I think that this move is a good one. As has been mentioned above, there is an old guard that rides the gravy train with biscuit wheels. It is not that they are not great players, it is probably more fair to give more to those that grind every week than to the pro that goes to 6 tournaments a year to maintain a hold on the free ride.
It does not affect me either way, I don't play much more that 6 events a year and I am no pro, I've just been around since the beginning. This is going to make big waves among the PT regulars. So, do I now get to look down on those with a lower level than myself? Can I make the underlings fetch me stuff and polish my footwear? Perks like that might get me to enter more events.
One thing I like about this change is if it gives players more of an incentive to play out later rounds of tournaments even if they are already out of prize contention.
I just recognized the following:
Top 300 Competitive players of a season receive 3 Byes for the next season.
Top 2.000 receive 2 byes.
Top 15.000 receive 3 byes.
FNMs and Casual Events don't count towards this rating.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
A very obvious attempt to "gamify" ratings; players wanting to play in more events to increase meaningless total = more money for WotC.
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
Yeah, but playing in as many events as possible will also increase your Competitive Total which will be used to calculate Byes for the next season.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
Yeah, two days ago my rating was higher than yours. Now you have almost three times as many points as I have. Anyway, I think the system is pretty cool, but it heavily favours people who really just play a lot. Further, I noticed that playing in GPs gives you a lot of points, even if your scrub out.
Also, why do they have to give everything stupid names?
I don't love a system that only cares about total wins and not losses. This puts players who play in a fuck load of events at a significant advantage. Correct me if I'm wrong, but someone who goes 4-4 in four events would gain more rating than me who can only attend two events, but manage to go 7-1 both times. I mean I really don't give a fuck what the system is. It takes less stress out of cultivating your rating and it does make drawing/scooping to people more appealing and rewards people to stay in events when they scrub out.
I like saying I am ranked 15th in the State (In Legacy) more than I am a level 32 Invoker.
Level 34 Invoker. I think I play this game too much...
Time to build a janky standard deck and show up at PTQs!!
Edit: Logged in and it seems pretty heavily skewed towards FNM. Recently got 11 points for going 3-0-1 at a 13-person Legacy event, vs. 33 points for 3-2-0 at a 25-person FNM. I get that the Legacy event was smaller, but those points were way more challenging to come by.
Overall though, I kinda like the change. I know some people hate the gamification of everything, but I think you can easily ignore that whole aspect if you really want to. Mostly, I just like fact that it removes the incentive to drop/draw if you're like me and just enjoy playing the game, win or lose.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
This would encourage me to play Belcher in legacy events. No dis-incentive for losses!
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
I've never given too much of a shit about my D.C.I. rating. I expect to do well in each tournament I play in, and unless I'm planning on playing in an extremely high-profile event, to me it's nothing more than a marking point to see how well I'm doing at any given stretch of time.
If you do well at big tournaments, people will recognize you by name; word travels fast these days with the internet. We play competitive Magic to build ourselves a Legacy, which will last far longer than any points earned from a tournament.
There are currently 1 users browsing this thread. (0 members and 1 guests)